Mobile app development · Mauritius
Mobile apps for iOS and Android, built in Mauritius
One team takes your idea from first sketch to both app stores. One codebase for iOS and Android, native where it matters, and a working build in your hands every week. You know the fixed price before we start.
What you get
- One codebase for iOS and Android, so you are not paying to build the same app twice.
- Native modules where performance or hardware needs them.
- We handle the App Store and Google Play submission, review and release.
- A build to test every week, so you see it working long before launch.
- An old app that broke? We take those over and fix them too.
What moves the price
There is no single number, because there is no single project. These are the things that actually change the quote.
- How many screens there are, and how much is new rather than standard.
- Whether it has to keep working with no signal.
- Payments, and which provider you are with.
- Anything it must talk to that already exists: stock, accounting, your website.
- Whether you want both stores at once or one to start.
Week by week
So you know what is happening, and when, before you commit to anything.
How we work
You always know the price before we start.
We talk
Thirty minutes. Free. We say if we fit.
You get a quote
Scope, timeline, fixed price. In writing.
We build
Something working lands every week.
We launch
Then we stay. Support is agreed up front.
What we need from you
Have these roughly ready and the first two weeks go twice as fast. None of it has to be tidy.
- Who the app is for, and the one thing it has to do well.
- Your logo and colours, if you have them. If not, we sort that out.
- An Apple Developer account and a Google Play account in your company name. We set them up if you do not have them.
- Anything the app must connect to: stock, accounting, your website.
- One person on your side who can make a decision without a committee.
Built for Mauritius
The things that matter here and get ignored by a template bought abroad.
Built for the signal people actually have
Not everyone is on fibre and not every road has good coverage. The app works on a weak connection and does not throw away what somebody typed when the signal drops.
English, French and Kreol
Your customers switch language mid-sentence. The app should not force one on them.
Store accounts in your name
Apple charges USD 99 a year for a developer account, Google Play a one-off USD 25. Those are their fees, not ours, and the accounts are registered to your company so the app stays yours.
Paying the way people pay here
Card, and the local wallets your bank supports. Not an international checkout that half your customers give up on.
What usually goes wrong
Not scare stories. These are the four we see most, and what we do instead.
Paying twice for the same app
Two separate iOS and Android builds cost roughly double to make and double to maintain, forever. One codebase is the default unless there is a real reason not to.
Store accounts in the developer name
When the relationship ends, the app goes with them. Accounts belong in your company name from day one.
No plan for after launch
Apple and Google change their rules every year. An app nobody updates eventually stops working, then gets removed.
Building it all before showing anyone
The version nobody tested is the version full of the wrong features. Weekly builds exist to catch that in week three, not week ten.
Why Reinzel
A fixed price, in writing
You get the price before anything starts, and it does not move unless you ask for more.
Something working every week
Work is split into milestones. You see it running at the end of each one, and the balance is only due once it is live.
Experience behind the work
The studio is new. The experience is not: nine years of production mobile development, on apps in the stores today and still maintained.
Questions
How long does a first app take?
A first version is six to ten weeks. You see working software every week along the way.
What does it cost to be in the app stores?
Apple charges USD 99 a year for a developer account. Google Play is a one-off USD 25. Those are Apple and Google fees, not ours, and the accounts are in your name.
What happens if Apple rejects it?
It happens, usually over something small like a privacy answer or a missing login for the reviewer. Fixing it and resubmitting is part of the job, not an extra invoice.
Can I start with one store?
Yes. Android first is often the cheaper way to get in front of people here. The same codebase covers iOS when you are ready.
Who owns the code?
Your choice. Take the code and the accounts in your name, or leave them with us under a care plan. It is in the contract either way.
What happens after launch?
Monitoring, store updates when the rules change, and a person to call. The support is agreed up front so it never arrives as a surprise invoice.
Do you work with clients abroad?
Yes. We work across time zones and can invoice in rupees, USD or EUR.
Tell us what you need.
A few lines is enough. You get a straight answer, a rough timeline and a price range, usually within one working day.